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Short Video Production

Exploring visual/aural aesthetics and the technical components of media production

Through lectures, readings, demonstrations, hand-on exercises, and project presentations students will examines the relationships among photography, audio, video, and digital media within the intersectional context of media production. Additionally, this course will provide students with the chance to explore the production of electronic sound and image. The course has an emphasis on video field production, but will include a variety of fundamental aesthetic strategies, including framing, composition and articulation with light and acoustics through the production of digital video and sound exercises. Students will create a final project that establishes a foundation for a basic video production coursework. Emphasis will be placed individual and collaborative work, pre- production, production and post-production techniques as well as the development of conceptual approaches necessary for students to effectively communicate their vision and message.

This course is for anyone with or without any experience in video production who wants to learn visual and aural aesthetics and technical concepts of media production, and to produce professional short videos with a digital camera in any preferred genre (narrative, documentary, experimental and music.)

Image of video editing

Sessions Offered

Session 4: July 31 - August 6

Format

On-Campus, In-Person

This class is meant to be immersive and students will experience:

  • Lay a basic foundation of visual and aural aesthetics for the process of media production
  • Understand the process of pre-production, production and post-production for creating a media project
  • Develop and explore a critical perspective on various approaches and the underlying technical concepts for time based media
  • Develop basic skills in planning, lighting, shooting and editing video
  • Develop a proper media production terminology
  • Challenge and expand your creative abilities through assigned projects
  • Learn to work collaboratively within a creative process

Image of student video editing

Image of students

Image of photographer

Meet the Professor


 

Tanju Ozdemir is a Turkish filmmaker who writes and directs films that study the complexities of human relationships, dreams, memories and the contemporary experiences of life. Tanju received his M.F.A. in Film and Media Art from Emerson College (USA) in 2017.

He teaches film and video production courses as an assistant professor at the University of Connecticut. He actively continues writing, directing and producing his films.

Please see his UConn Faculty page here!

Professor Ozdemir

VR and Video Game Design

Come Game Jam with us and make your ideas come to life, and share with your friends!

If you play games, chances are you've thought about creating them yourself. So come in and create a game from scratch using industry-standard tools and see if you like it! There are careers in art, programming, design, and business in the video game industry, bigger than the music, sports, or movie industry and currently seeing huge growth in sales as entertainment focuses on esports and home entertainment.

By the end of this course, you will have created a virtual reality game as a portfolio piece for your future college applications and get feedback on your search. If you have a portfolio already, awesome! if you're just getting started and are thinking "OMG where do I even start?" that's ok, we can help get you on the right approach. Whether it's finding opportunities at video game companies that are looking for play-testers or making a series of game prototypes, let's figure it out together!

In this course, students will be able to:

  • Produce a video game prototype
  • Analyze a video game and understand terminology applied in the gaming world
  • Explain a list of general functions and elements which make up a video game
  • Achieve familiarity with the principles, terminology, procedures, and practices of game design and production
  • Provide peer assessments and constructive feedback to fellow students
  • Design the game mechanics for a video game
  • Design and map level progression for a video game

UConn PCS: Video Game Design

Sessions Offered

Session 3: July 24 – July 30
Session 4: July 31 - August 6

Format

On-Campus, In-Person

This class is meant to be immersive and students will experience:

  • Do you know Flappy Bird was made in a couple of days? There are games that are beautiful, games that are fun, and games that make you want to scream. Our job is to enable you to develop your own "Work of Game" and focus on something you would want to play yourself.
  • The game industry is huge! We find out what companies and career paths exist in the industry by investigating portfolios from developers of Halo, Assassins Creed, and Call of Duty. We also take a look at portfolios from students graduating with a 4-year degree, so that you can find a benchmark for "what you'll need to be able to learn"
  • You can't make something if you don't understand it! Part of a Game Designer's job is to examine games critically, so we will play some short web games and analyze their content.

UConn PCS: Video Game Design

UConn PCS: Video Game Design

UConn PCS: Video Game Design

Meet the Professor


 

Professor Kenneth Thompson

Ken worked in the game industry for eight years as a Game Designer and Lead Designer before coming to the University of Connecticut. His responsibilities included directing game projects from start to finish, programming unique scenarios using game development tools, and working with publishers such as SEGA, Electronic Arts, and Activision. He has worked with Blockbuster franchises such as Iron Man, Spider-Man, Captain America, Madagascar, Shrek, and over a dozen others. His work in the video game industry has received Nickelodeon’s Kids Choice Award for best video game, Indie Game of the Year, and Innovation Awards from industry publications. He now works on serious and entertainment games with grants through the National Science Foundation, National Endowment for the Humanities, and The National Institute of Health.

Professor Thompson

Environmental Conservation

Explore local ecosystems and environmental solutions

Are you looking for an adventure this summer? Do you enjoy greenspaces or local waterbodies, and want to learn how to protect them? The Environmental Conservation course will provide you with a hands-on field experience to study and learn about local environments. By the end of the course, you will be empowered with tools you can use to carry out environmental solutions in your own community.

By the end of this course, you will gain essential skills of a field biologist, become familiar with environmental career pathways and leave with an actionable plan to address a current environmental issue in your community.

Sessions Offered

Session 4: July 31 - August 6

Format

On-Campus, In-Person

Related Courses

GEOPATHS: Geoscience

This class is meant to be immersive and students will experience:

  • A range of environmental topics, including wildlife & fisheries, water & green infrastructure, and forestry;
  • Field techniques and tools used by ecologists and researchers to study the environment;
  • Environmental careers presented by professionals from different environmental sectors; and
  • Solutions to pressing environmental issues.

PCS Environmental Conservation

PCS Environmental Conservation

PCS Environmental Conservation

Meet the Professors


 

Nicole Freidenfelds is the Program Coordinator for NRCA's Conservation Training Partnerships (CTP) program, and a Visiting Assistant Extension Educator in the Department of Natural Resources and the Environment at UConn. She received her B.S. in Biology at Eastern Connecticut State University and her M.S. in Natural Resources at the University of New Hampshire.

In her previous role as a research scientist, Nicole mainly focused on studying the behavior, ecology and evolution of amphibians and reptiles. As CTP coordinator, Nicole is currently overseeing a wide range of unique and exciting conservation projects being conducted by teen-adult teams throughout the state.

Professor Freidenfelds

Dr. Laura Cisneros is an Assistant Extension Professor in the Department of Natural Resources & the Environment and Institute of the Environment at UConn. She received her B.S. in Zoology at Michigan State University and her Ph.D. in Ecology and Evolutionary Biology at UConn. Laura's Ph.D. research explored the effects of human-modified landscapes on bat communities, and identified landscape characteristics that promote biodiversity and vital services provided by bats (e.g. pollination, seed dispersal).

Currently, Laura works with UConn’s Natural Resources Conservation Academy (NRCA) to develop and implement place-based, environmental action programs that integrate technology used by professionals and support intergenerational (e.g., teen & adult teams) community conservation projects. Her integrated research efforts center on understanding how environmental action programs and citizen science impact capacity to address environmental issues.

Professor Cisneros

Public Health

Assuring the health and well-being of everyone

This course will introduce students to the art and science of public health practice, where the focus is on preserving health and preventing disease within our communities. Students interested in medicine and other health-related careers are especially encouraged to enroll and learn through presentations, group discussions and practical exercises how to identify public health problems and promote community-oriented solutions. Current and historical problems ranging from COVID-19 to environmental health, chronic disease control, health care access, food safety, interpersonal violence and other related topics will be examined. The interdisciplinary nature of our field will introduce you to experts in the fields medicine, law, economics and education.

At the end of this course students will understand the complexity of issues and variety of disciplines contributing to public health practice. Students will also gain skills necessary to pursue a career in public health and other health-related professions.

Public Health

Sessions Offered

Session 4: July 31 - August 6

Format

On Campus, In Person

This class is meant to be immersive and students will experience:

  • Understand public health’s role in societal development
  • Identify current issues and recognize social determinations of health and illness
  • Operationalize the public health approach using the case-study method
  • Discuss approaches for effective health communication
  • Engage with public health experts in panel discussions

Image of students in class

Masked Students

Students in class

Meet the Professor


 

Image of Professor Hunter

Dr. Amy A. Hunter is an injury epidemiologist and assistant professor of public health sciences and pediatrics at UConn Health. She serves as the principal investigator of the Connecticut Injury Surveillance System at Connecticut Children’s, and is responsible for the management, analysis, interpretation, and dissemination of large data (emergency department discharges, hospitalizations, and deaths). Dr. Hunter also holds the position of Visiting Professor at Trinity College where she co-teaches the Health Fellows program. Dr. Hunter’s primary research is focused on mitigating incident and recurrent child maltreatment. She is the immediate past chair of the Injury Control and Emergency Health Services section of the American Public Health Association, and was recently awarded an R03 to investigate factors attributed to racial disparities among pediatric firearm decedents.

Biomedical Engineering

Solving our Healthcare Needs: Role of Biomedical Engineering

Exploring the tools biomedical engineers use to advance progress and make discoveries in healthcare and medicine

Biomedical Engineering is a confluence of engineering, computer science, and life science, and aims to solve health problems and thereby improve the quality of life. Being such a broad field, the typical college freshman can be overwhelmed with understanding what biomedical engineering is specifically about, finding out which of the sub-disciplines aligns with their interests, and most importantly determining whether the field is one that they would want to pursue a career in. This is an introductory, hands-on course that offers students the opportunity to acquaint themselves with biomedical engineering principles and their applications in the design of medical devices. Such devices form the backbone of medical procedures such as imaging, disease diagnosis and treatment, as well as the restoration of the functions of injured organs and body parts. Some of the topics to be explored are electro-physiological measurement devices, 3D designing and printing, and computer software for biological data analysis.

After completion of the course, students will demonstrate an understanding of the role of biomedical engineering in medical device innovation and technology, and describe the sub-disciplines of biomedical engineering and background required to be proficient in each area. Through hands-on design and prototyping of basic biomedical devices, students will develop problem analysis and solving, critical thinking, team work, and engineering skills.

UConn PCS: Biomedical Engineering

Sessions Offered

Session 2: July 17 - July 23

Session 4: July 31 - August 6

 

Format

On Campus, In Person

Related Courses

Chemistry

This class is meant to be immersive and students will experience:

  • Learn about the various research work biomedical engineers are currently pursuing, and the knowledge and skills needed to be competent in the field
  • Design and build basic medical device prototypes
  • Use a computer-aided design (CAD) software to design 3-dimensional (3D) physical structures and print them using a 3D printer

UConn PCS: Biomedical Engineering

UConn PCS: Biomedical Engineering

UConn PCS: Biomedical Engineering

Meet the Professor


 

Patrick Kumavor is an associate professor-in-residence in the biomedical engineering department of the University of Connecticut. He received his Ph.D. in electrical engineering from the University of Connecticut in 2008. Dr. Kumavor has worked on a plethora of research activities ranging from ultra-secure encryption systems to biomedical diagnostic instruments for early-stage cancer detection. He has also taught courses in Foundations of Engineering, Biomedical Engineering Measurements, Bioinstrumentation, Bioinstrumentation optics, Junior Design, and Senior Design. In addition, he’s worked with several undergraduate students on Independent Research Study Projects. Dr. Kumavor’s present interest is working with undergraduate students to stimulate in them a passion for science and engineering.

Patrick Kumavor

Creative Writing

Learn to write with voice, choice, and creativity!

We like to say we value crativity but truthfully we fear it--especially in school. In this course, we will read and write in order to study how to be a more effective and creative writer. You'll never go back to the five paragraph essay again!

Sessions Offered

Session 4: July 31 - August 6

Format

On Campus, In Person

This class is meant to be immersive and students will experience:

  • Students will become better writers, more independent, more creative, and more original.
  • Students will choose topics of interest, explore genres of writing, develop their own voice, and write!

Image of students

Image of student

Image of students

Meet the Professor


 

Jason Courtmanche taught high school English for many years before becoming an English professor. He mostly teaches teachers but also has interest in literacy, equity, social justice, and creativity. He has won several teaching awards and has published academic essays, personal essay, poetry, and the rare work of fiction.

Connecticut Writing Project
UConn Early College Experience English course

Professor Jason Courtmanche

STARTALK: Chinese Culture and Language Immersion

Chinese Culture and Language Immersion Through Gaming and Storytelling

This course is being offered in partnership with the STARTALK program and is offered to students who have a basic knowledge of the Chinese language skill. Students will create a game design template, develop their own story-worlds, avatars, and game rules even as they explore the styles and roles of gaming and storytelling in Chinese culture. The course aims to understand traditional Chinese cultures and to communicate in Chinese their heritage background as well as their own identity as a young adult. Students will be able to recognize different genre of literatures and to use that knowledge for creating their own story telling and building a new game in Chinese.

Student in Chinese class

The Literatures, Cultures, and Languages Department at the University of Connecticut has received a STARTALK grant - Chinese and Korean Culture and Language Immersion through Gaming and Storytelling. STARTALK is a federally funded program whose mission is to increase the number of U.S. citizens learning, speaking, and teaching critical need foreign languages. This UConn Pre-College Summer course is the second module of the larger STARTALK program. Interested students are required to submit an application through UConn's Literatures, Cultures, and Languages Department by December 31, 2021. Only after accepting and committing to the STARTALK program, may those eligible students enroll in this course. For questions regarding the the STARTALK program please see contact information here.

Sessions Offered

Session 3: July 24 – July 30
Session 4: July 31 - August 6

Format

On Campus, In Person

Related Courses

STARTALK: Korean

This class is meant to be immersive and students will experience:

  • Students will learn how to discuss the identity issue in today's world;
  • Students will learn about the impact of social media and gaming on everyone;
  • Students will create a game design template, develop their own story-worlds, avatars, and game rules even as they explore the styles and roles of gaming and storytelling in Chinese culture.

Meet the Professor


 

Chunsheng George YANG (杨春生)
Department of Literatures, Cultures & Languages
University of Connecticut

EDUCATION

2011 Ph.D. in Chinese linguistics, The Ohio State University
2009 M. A. in Chinese linguistics, The Ohio State University
2005 M. A. in English linguistics, Ningbo University
2000 B. A. in English languages and literatures, The University of Science and Technology of China, China

RESEARCH INTERESTS

The acquisition of second language prosody, including tones, intonation, stress, and rhythm; Second language pronunciation teaching and research; Language learning and technology; Chinese pedagogy

Professor Chunsheng Yang

STARTALK: Korean Culture and Language Immersion

Learn Korean using the means of gaming and storytelling on an intermediate level

This course is being offered in partnership with the STARTALK program and is offered to students who have a basic knowledge of the Korean language skill. Students will create a game design template, develop their own story-worlds, avatars, and game rules even as they explore the styles and roles of gaming and storytelling in Korean culture. The course aims to understand traditional Korean cultures and to communicate in Korean their heritage background as well as their own identity as a young adult. Students will be able to recognize different genre of literatures and to use that knowledge for creating their own story telling and building a new game in Korean.

Eun-ju Shin

The Literatures, Cultures, and Languages Department at the University of Connecticut has received a STARTALK grant - Chinese and Korean Culture and Language Immersion through Gaming and Storytelling. STARTALK is a federally funded program whose mission is to increase the number of U.S. citizens learning, speaking, and teaching critical need foreign languages. This UConn Pre-College Summer course is the second module of the larger STARTALK program. Interested students are required to submit an application through UConn's Literatures, Cultures, and Languages Department by December 31, 2021. Only after accepting and committing to the STARTALK program, may those eligible students enroll in this course. For questions regarding the the STARTALK program please see contact information here.

Sessions Offered

Session 3: July 24 – July 30
Session 4: July 31 - August 6

Format

On Campus, In Person

Related Courses

STARTALK: Chinese

This class is meant to be immersive and students will experience:

  • Understanding of their heritage identity and new identity
  • Learn about different genres of literature
  • Experience various games such as word game, board game, and computer game, etc. and design a proposal for creating a new game
  • Explore Korean culture such as making food, dancing with K-Pop and sports, etc.
  • Experience Korean cultures through fields trips

Meet the Professor


 

Eun-Ju Shin has been teaching Korean from Elementary to Advanced level in the College setting and has nine years of teaching experience in a Korean heritage school. Also, she had a Korean teaching certificate and taught for two years in a high school in Korea.

Eun-Ju Shin