Archives

VR and Video Game Design – S4: 1 SEAT LEFT & S5: 2 SEATS LEFT

Come Game Jam with us and make your ideas come to life, and share with your friends!

If you play games, chances are you've thought about creating them yourself. So come in and create a game from scratch using industry-standard tools and see if you like it! There are careers in art, programming, design, and business in the video game industry, which is bigger than the music, sports, or movie industry and is currently seeing huge growth in sales as entertainment focuses on esports and home entertainment.

By the end of this course, you will have created a virtual reality game as a portfolio piece for your future college applications and get feedback on your search. If you have a portfolio already, awesome! if you're just getting started and are thinking "OMG where do I even start?," that's ok, we can help get you on the right track. Whether it's finding opportunities at video game companies that are looking for play-testers or making a series of game prototypes, let's figure it out together!

In this course, students will be able to:

  • Produce a video game prototype
  • Analyze a video game and understand terminology applied in the gaming world
  • Explain a list of general functions and elements which make up a video game
  • Achieve familiarity with the principles, terminology, procedures, and practices of game design and production
  • Provide peer assessments and constructive feedback to fellow students
  • Design the game mechanics for a video game
  • Design and map level progression for a video game

UConn PCS: Video Game Design

Sessions Offered

Session 4: July 14 - July 20

Session 5: July 21 - July 27

Format

Residential, Non-Credit

This class is meant to be immersive and students will experience:

  • Did you know that Flappy Bird was made in a couple of days? There are games that are beautiful, games that are fun, and games that make you want to scream. Our job is to enable you to develop your own "Work of Game" and focus on something you would want to play yourself.
  • The game industry is huge! We find out what companies and career paths exist in the industry by investigating portfolios from developers of Halo, Assassins Creed, and Call of Duty. We also take a look at portfolios from students graduating with a 4-year degree, so that you can find a benchmark for "what you'll need to be able to learn"
  • You can't make something if you don't understand it! Part of a Game Designer's job is to examine games critically, so we will play some short web games and analyze their content.

UConn PCS: Video Game Design

UConn PCS: Video Game Design

UConn PCS: Video Game Design

Schedule at a Glance


 

7am – 9am: Breakfast

9am – 12pm: Class

12pm – 1:30: Lunch

1:30pm – 4pm: Class or Workshop

2:40pm – 4:45pm: Closing Ceremony on Friday

5pm – 7pm: Dinner

7pm – 9pm: Social Programming

10:30pm: Room Checks

Meet the Professor


 

Professor Kenneth Thompson

Ken worked in the game industry for eight years as a Game Designer and Lead Designer before coming to the University of Connecticut. His responsibilities included directing game projects from start to finish, programming unique scenarios using game development tools, and working with publishers such as SEGA, Electronic Arts, and Activision. He has worked with Blockbuster franchises such as Iron Man, Spider-Man, Captain America, Madagascar, Shrek, and over a dozen others. His work in the video game industry has received Nickelodeon’s Kids Choice Award for best video game, Indie Game of the Year, and Innovation Awards from industry publications. He now works on serious and entertainment games with grants through the National Science Foundation, National Endowment for the Humanities, and The National Institute of Health.

 

Ken Thompson’s Faculty Page: https://dmd.uconn.edu/person/kenneth-thompson/

And website: http://gamedevprofessor.com/

 

Professor Thompson

Digital Animation & Motion Graphics – 5 SEATS LEFT

Examining the Complexities of Today's Multimedia Productions

Combining design, technology and the ever-expanding media, our Digital Animation and Motion Graphic course gives students the opportunity to dive into the complex world behind multimedia productions. This class aims to provide students with the conceptual and practical tools for understanding and creating the diverse range of time-based media that have come to be known as motion graphics and digital animation. Throughout the course, students will create visual effects and animated graphics for television, film, web, and other types of multimedia productions using:

  • Adobe After Effects
  • Adobe Illustrator
  • Adobe Photoshop
  • Adobe Premiere Pro

By the end of this course, the student will:

  • Have an understanding of commercial motion graphics and animation production and film process
  • Strengthen current industry technique including Adobe softwares
  • Be able to create basic motion graphics and animations based on stories and infographics

Sessions Offered

 Session 5: July 21 - July 27

Format

Residential, Non-Credit

Related Courses

Video Game Design

This class is meant to be immersive and students will experience:

  • Participate in class discussions and critiques
  • Apply techniques covered in class in the completion of technical exercises
  • Develop and complete Assignments and final project
  • Document creative planning, process, and completed work

UConn PCS: Digital Media

UConn PCS: Digital Animation & Motion Graphics

UConn PCS: Digital Animation & Motion Graphics

Schedule at a Glance


 

7am – 9am: Breakfast

9am – 12pm: Class

12pm – 1:30: Lunch

1:30pm – 4pm: Class or Workshop

2:40pm – 4:45pm: Closing Ceremony on Friday

5pm – 7pm: Dinner

7pm – 9pm: Social Programming

10:30pm: Room Checks

Meet the Professor


 

Heejoo Kim works as an experimental/documentary mixed media filmmaker and new media artist, currently creating projects focusing on social issues, such as microaggressions, feminism, elder abuse, racism, and psychology in experimental narrative film structures.

Her films and installations have been internationally presented at festivals, conferences, and galleries in Germany, United Kingdom, Lebanon, Mexico, Bulgaria, Turkey, France, Philippine, India, Latvia, Canada, Korea, Italy, Ecuador, Australia, Romania, etc. and throughout the United States. Her films have received awards including Best Animation, Best Experimental Film, and Best of Show at several international film festivals and conferences. She had been a director, a curator, a coordinator, an adjudicator for International Animation + New Media Art festivals, conferences, and shows.

She previously taught at Bowling Green State University in Digital Arts, University of Montana in Media Arts, The School of the Art Institute of Chicago in Art and Technology Studies, and Columbia College Chicago in Interactive Arts and Media.

Recent Awards: Best Experimental Film: Woodengate Film Festival, Baia Mare, Romania; Finalist/Winner: Wollongong Film Festival, Wollongong, Australia, Sarajevo Fashion Film Festival, Sarajevo, Bosnia and Herzegovina, “Best of Show” Award, International Digital Art Association Exhibition (iDMAA), Tennessee, USA
Industry Experience / Client Work: Neutrogena, MBS Inc., GNS Inc., T&T Inc., Overseas Trans Inc., Prime Co., North Star Inc., Yeon-se University Alumni, Korean Women’s Hot Line, Dong A newspaper, Kyo Cha Ro weekly news paper, Korean United Methodist church, Chung wae Galleria.

Heejoo Kim’s website: https://heejoogwenkim.com/

Image of Heejoo Kim

Animation Studio – WAITLIST

Live Life Animated - Learn the Basics of Animations

In this course, students will gain an understanding of the “tricks of the trade,” storyboard development and character development. The class will also dig into contemporary topics such as collaborative storytelling and navigating multiple animation techniques within a single production. This will offer insight to the process used by professional studio animators.

The goal of this course is to empower students to make animations and then transfer that skill set to make their own animations own using limited materials and technology. Students learn how to make animations on their smart phones using different applications. This content can easily translate to portfolio materials for college applications. This is a great class for students who are curious about studying art, illustration or animation at the college level. No previous animation experience is required!

Sessions Offered

Session 1: June 23 – June 29

Format

Residential, Non-Credit

This class is meant to be immersive and students will experience:

  • Learn fundamentals of animation
  • Learn storyboard and character development
  • Experience "world building"
  • Create material for college application portfolio
  • Feel what it is like to take a college art class
  • Develop the ability to create animations with limited materials and technology
  • Leave with a framed piece of art work

UConn PCS: Animation

UConn PCS: Animation

UConn PCS: Animation

Schedule at a Glance


 

7am – 9am: Breakfast

9am – 12pm: Class

12pm – 1:30: Lunch

1:30pm – 4pm: Class or Workshop

2:40pm – 4:45pm: Closing Ceremony on Friday

5pm – 7pm: Dinner

7pm – 9pm: Social Programming

10:30pm: Room Checks

Meet the Professor


 

John O’Donnell a new media artist who uses a variety of mediums to convey a variety of messages. His current project is the creation of the TurtleDog franchise which is an immersive transmedia project that includes animation, comics, action figures, tape cassettes and 8-bit game design. His practice as a new media artist addresses artifice and nostalgia through representation through video, installation and performance. Ultimately, he is a studio artist compelled to create images that locate an ambiguous degree of resolution through applied awareness of content and form.

John has created performance and installation pieces for Blue House Arts, Dayton, OH, Glass Box Gallery, Seattle WA, New Britain Museum of American Art, Museum of New Art in Detroit, MI, Proof Gallery in Boston, MA, FluxSpace in Philadelphia, PA and SOHO20 Gallery in New York, NY. He has exhibited his prints at the Print Center in Philadelphia, the International Print Center in New York and Seoul Museum of Art in Seoul, South Korea. His videos have been exhibited at the Chelsea Art Museum in New York and at film festivals in Boston, Los Angeles, Minneapolis, Atlanta, Moscow and Saint Petersburg, Russia.

John O'Donnell's website: https://www.johnodonnellprojects.com/

NYT Article about his work: Domestic Discombobulation in an Odd Kitchen

John O'Donnell