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Creative Coding

Creating expressive art and design works through web programming

Learning to code can be challenging. It can also be incredibly rewarding. But what if it could be fun too? Creative coding is about utilizing code as a design medium. Rather than focusing on functional output, the goal is to build something expressive in the form of entertainment, interactive art, sound art, and more.

Using the web as our platform, students will

  • create interactive experiences in the web browser with p5.js
  • learn methods and techniques for creating generative art

UConn PCS: Creative Coding

Sessions Offered

Session 1: July 10 - July 16

Format

On Campus, In Person

Related Courses

Video Game Design

This class is meant to be immersive and students will experience:

Students will learn the basics of JavaScript through the use of p5.js (https://showcase.p5js.org/#/2020-All), including

  • Data Types
  • Functions
  • Objects
  • Arrays

UConn PCS: Creative Coding

UConn PCS: Creative Coding

UConn PCS: Creative Coding

Meet the Professor


 

Brian Daley joined the Digital Media & Design program in Fall 2017. Prior to becoming a full-time faculty member, Brian served as an adjunct lecturer for several years in the Web Design & Development concentration.
For nearly 20 years, Brian has been creating for web and mobile platforms as a professional web developer. His work includes projects like the UConn homepage and UConn Health, as well as many other high-profile digital marketing campaigns and websites.
Brian is a Co-Director of the Digital Experience Group (https://dxgroup.core.uconn.edu/), a multidisciplinary team composed of Digital Media & Design faculty members with assistance from staff, graduate students, and paid interns. The DX Group offers collective decades of experience in web design, UI / UX design, application development, and technological innovation.

Email: brian@uconn.edu

Twitter: @UConnWebProf

Education: MS in Computer Science (candidate), Georgia Institute of Technology
BS, University of Connecticut, 2003

Areas of Research/Artistic Focus: U/X Design

UConn PCS: Brian Daley

Explorations in Transparent and Opaque Watercolor

Learn basic and experimental techniques in transparent and opaque watercolor

Welcome to Watercolor! Students in this course will learn some gorgeous techniques to create realistic, abstract and experimental paintings in transparent watercolor. Adding to your new skills in transparent watercolor, you will learn how to use opaque watercolor (gouache) so that you can create complex layered effects. You will learn how to control the paint to create realistic effects as well as experimental techniques.

In addition to working on class projects to learn new painting skills, you will enjoy some open studio time to experiment and create self-expressive work. You will be inspired by seeing the work of historic and contemporary watercolor painters

Students taking this course will:

  • Learn three basic techniques in transparent watercolor which is considered to be one of the most beautiful but difficult painting mediums to master.
  • Become a versatile painter through projects that introduce a range of subject-matter including realistic painting, abstract and pattern based painting,
  • Learn about and become inspired by the work of historic and contemporary watercolor painters

Sessions Offered

Session 1: July 10 - July 16

Format

On Campus, In Person

Related Courses

Animation Studio

This class is meant to be immersive and students will experience:

  • Transparent watercolor: Students will learn traditional and experimental techniques in transparent watercolor
  • The following techniques in transparent watercolor are: transparent layers, wet-in-wet, experimental effects with salt, spattering and dripping
  • Gouache: The saturated opacity of opaque watercolor (gouache) will compliment skills learned with transparent watercolor in individual and combined paintings.
  • Specific class projects to help learn new skills along with open studio time for experimentation and self-expression

Image of student painting

Image of student painting

Image of student painting

Meet the Professor


 

Kathryn Myers is a painter who has worked in transparent and opaque watercolor for over forty years. She has taught watercolor at The University of Connecticut since 1984.

Her own work focuses on architecture, particularly from India where she has spent a lot of time researching the art and culture of India. See her work at www.kathrynmyers.org

Professor Myers

Short Video Production

Exploring visual/aural aesthetics and the technical components of media production

Through lectures, readings, demonstrations, hand-on exercises, and project presentations students will examines the relationships among photography, audio, video, and digital media within the intersectional context of media production. Additionally, this course will provide students with the chance to explore the production of electronic sound and image. The course has an emphasis on video field production, but will include a variety of fundamental aesthetic strategies, including framing, composition and articulation with light and acoustics through the production of digital video and sound exercises. Students will create a final project that establishes a foundation for a basic video production coursework. Emphasis will be placed individual and collaborative work, pre- production, production and post-production techniques as well as the development of conceptual approaches necessary for students to effectively communicate their vision and message.

This course is for anyone with or without any experience in video production who wants to learn visual and aural aesthetics and technical concepts of media production, and to produce professional short videos with a digital camera in any preferred genre (narrative, documentary, experimental and music.)

Image of video editing

Sessions Offered

Session 4: July 31 - August 6

Format

On-Campus, In-Person

This class is meant to be immersive and students will experience:

  • Lay a basic foundation of visual and aural aesthetics for the process of media production
  • Understand the process of pre-production, production and post-production for creating a media project
  • Develop and explore a critical perspective on various approaches and the underlying technical concepts for time based media
  • Develop basic skills in planning, lighting, shooting and editing video
  • Develop a proper media production terminology
  • Challenge and expand your creative abilities through assigned projects
  • Learn to work collaboratively within a creative process

Image of student video editing

Image of students

Image of photographer

Meet the Professor


 

Tanju Ozdemir is a Turkish filmmaker who writes and directs films that study the complexities of human relationships, dreams, memories and the contemporary experiences of life. Tanju received his M.F.A. in Film and Media Art from Emerson College (USA) in 2017.

He teaches film and video production courses as an assistant professor at the University of Connecticut. He actively continues writing, directing and producing his films.

Please see his UConn Faculty page here!

Professor Ozdemir

VR and Video Game Design

Come Game Jam with us and make your ideas come to life, and share with your friends!

If you play games, chances are you've thought about creating them yourself. So come in and create a game from scratch using industry-standard tools and see if you like it! There are careers in art, programming, design, and business in the video game industry, bigger than the music, sports, or movie industry and currently seeing huge growth in sales as entertainment focuses on esports and home entertainment.

By the end of this course, you will have created a virtual reality game as a portfolio piece for your future college applications and get feedback on your search. If you have a portfolio already, awesome! if you're just getting started and are thinking "OMG where do I even start?" that's ok, we can help get you on the right approach. Whether it's finding opportunities at video game companies that are looking for play-testers or making a series of game prototypes, let's figure it out together!

In this course, students will be able to:

  • Produce a video game prototype
  • Analyze a video game and understand terminology applied in the gaming world
  • Explain a list of general functions and elements which make up a video game
  • Achieve familiarity with the principles, terminology, procedures, and practices of game design and production
  • Provide peer assessments and constructive feedback to fellow students
  • Design the game mechanics for a video game
  • Design and map level progression for a video game

UConn PCS: Video Game Design

Sessions Offered

Session 3: July 24 – July 30
Session 4: July 31 - August 6

Format

On-Campus, In-Person

This class is meant to be immersive and students will experience:

  • Do you know Flappy Bird was made in a couple of days? There are games that are beautiful, games that are fun, and games that make you want to scream. Our job is to enable you to develop your own "Work of Game" and focus on something you would want to play yourself.
  • The game industry is huge! We find out what companies and career paths exist in the industry by investigating portfolios from developers of Halo, Assassins Creed, and Call of Duty. We also take a look at portfolios from students graduating with a 4-year degree, so that you can find a benchmark for "what you'll need to be able to learn"
  • You can't make something if you don't understand it! Part of a Game Designer's job is to examine games critically, so we will play some short web games and analyze their content.

UConn PCS: Video Game Design

UConn PCS: Video Game Design

UConn PCS: Video Game Design

Meet the Professor


 

Professor Kenneth Thompson

Ken worked in the game industry for eight years as a Game Designer and Lead Designer before coming to the University of Connecticut. His responsibilities included directing game projects from start to finish, programming unique scenarios using game development tools, and working with publishers such as SEGA, Electronic Arts, and Activision. He has worked with Blockbuster franchises such as Iron Man, Spider-Man, Captain America, Madagascar, Shrek, and over a dozen others. His work in the video game industry has received Nickelodeon’s Kids Choice Award for best video game, Indie Game of the Year, and Innovation Awards from industry publications. He now works on serious and entertainment games with grants through the National Science Foundation, National Endowment for the Humanities, and The National Institute of Health.

Professor Thompson

Digital Animation & Motion Graphics

Examining the Complexities of Today's Multimedia Productions

Combining design, technology and the ever-expanding media, our Digital Animation and Motion Graphic course gives students the opportunity to dive into the complex world behind multimedia productions. This class aims to provide students with the conceptual and practical tools for understanding and creating the diverse range of time-based media that have come to be known as motion graphics and digital animation. Throughout the course, students will create visual effects and animated graphics for television, film, web, and other types of multimedia productions using:

  • Adobe After Effects
  • Adobe Illustrator
  • Adobe Photoshop
  • Adobe Premiere Pro

By the end of this course, the student will:

  • Have an understanding of commercial motion graphics and animation production and film process
  • Strengthen current industry technique including Adobe software
  • Be able to create basic motion graphics and animations based on stories and infographics

Sessions Offered

 Session 1: July 10 - July 16
Session 2: July 17 – July 23

Format

On-Campus, In-Person

Related Courses

Video Game Design

This class is meant to be immersive and students will experience:

  • Activities that will help communicate and tell stories through motion, art, and design for games, films, and the web.
  • Engage with areas of concentration including games, motion graphics, concept art, animation, modeling, and visual effects.
  • Learn real-world skills from leading designers, artists, and entrepreneurs.
  • The primary goal is to create problem solvers who strike a balance between traditional art and technology, and between individual vision and teamwork. With a fundamental understanding of digital tools and their creative applications, graduates meet the demands of a diverse and expanding job market in visual storytelling.

UConn PCS: Digital Media

UConn PCS: Digital Animation & Motion Graphics

UConn PCS: Digital Animation & Motion Graphics

Meet the Professor


 

Heejoo Gwen Kim works as an experimental mixed-media filmmaker, new media arts, and educator currently creating projects focusing on social issues, such as microaggressions, feminism, elder abuse, and human trafficking in experimental narrative film structures. She holds MFA degrees from The School of Art Institute of Chicago (MFA in Film, Video, New Media and Animation) and The University of Illinois at Chicago (New Media Arts) and BFA degrees from The School of Art Institute of Chicago (Art and Technology Studies) and Hongik University (Painting and Drawing).

Her films and installations have been internationally presented at festivals and galleries in Germany, UK, Lebanon, Mexico, Bulgaria, Turkey, France, Philippine, India, Latvia, Canada, Korea, Italy, Ecuador, and throughout the United States. Her films have received awards including Best Animation, Best Experimental Film, and Best of Show at several international film festivals. She had been a director, curator, an adjudicator for International Animation + New Media Art festivals, conferences, and shows.

Currently she is teaching at University of Connecticut. She previously taught at The University of Montana in Media Arts, The School of Art Institute of Chicago in Art and Technology Studies, Bowling Green State University in Digital Art, and Columbia College Chicago in Interactive Arts and Media.

Image of Heejoo Kim

Animation Studio

Live Life Animated - Learn the Basics of Animations

During this three-week session, students will gain an understanding of the “tricks of the trade,” storyboard development and character development. The class will also dig into contemporary topics such as collaborative storytelling and navigating multiple animation techniques within a single production. This will offer insight to the process used by professional studio animators.

The goal of this course is to empower students to make animations and then transfer that skill set to make their own animations own using limited materials and technology. Students learn how to make animations on their smart phones using different applications. This content can easily translate to portfolio materials for college applications. This is a great class for students who are curious about studying art, illustration or animation at the college level. No previous animation experience is required!

Sessions Offered

Session 2: July 17 – July 23

Format

On Campus, In Person

This class is meant to be immersive and students will experience:

  • Learn fundamentals of animation
  • Learn storyboard and character development
  • Experience "world building"
  • Create material for college application portfolio
  • Feel what it is like to take a college art class
  • Develop the ability to create animations with limited materials and technology
  • Leave with a framed piece of art work

UConn PCS: Animation

UConn PCS: Animation

UConn PCS: Animation

Meet the Professor


 

John O’Donnell a new media artist who uses a variety of mediums to convey a variety of messages. His current project is the creation of the TurtleDog franchise which is an immersive transmedia project that includes animation, comics, action figures, tape cassettes and 8-bit game design. His practice as a new media artist addresses artifice and nostalgia through representation through video, installation and performance. Ultimately, he is a studio artist compelled to create images that locate an ambiguous degree of resolution through applied awareness of content and form.

John has created performance and installation pieces for Blue House Arts, Dayton, OH, Glass Box Gallery, Seattle WA, New Britain Museum of American Art, Museum of New Art in Detroit, MI, Proof Gallery in Boston, MA, FluxSpace in Philadelphia, PA and SOHO20 Gallery in New York, NY. He has exhibited his prints at the Print Center in Philadelphia, the International Print Center in New York and Seoul Museum of Art in Seoul, South Korea. His videos have been exhibited at the Chelsea Art Museum in New York and at film festivals in Boston, Los Angeles, Minneapolis, Atlanta, Moscow and Saint Petersburg, Russia.

John O'Donnell's website: https://www.johnodonnellprojects.com/

NYT Article about his work: Domestic Discombobulation in an Odd Kitchen

John O'Donnell

Creative Writing

Learn to write with voice, choice, and creativity!

We like to say we value crativity but truthfully we fear it--especially in school. In this course, we will read and write in order to study how to be a more effective and creative writer. You'll never go back to the five paragraph essay again!

Sessions Offered

Session 4: July 31 - August 6

Format

On Campus, In Person

This class is meant to be immersive and students will experience:

  • Students will become better writers, more independent, more creative, and more original.
  • Students will choose topics of interest, explore genres of writing, develop their own voice, and write!

Image of students

Image of student

Image of students

Meet the Professor


 

Jason Courtmanche taught high school English for many years before becoming an English professor. He mostly teaches teachers but also has interest in literacy, equity, social justice, and creativity. He has won several teaching awards and has published academic essays, personal essay, poetry, and the rare work of fiction.

Connecticut Writing Project
UConn Early College Experience English course

Professor Jason Courtmanche