This course is an introduction to the basics and history of Animation. Students will learn traditional cell animation, stop motion and 3D Claymation. Student will learn the “tricks of the trade,” storyboard development and character development. The class will also dig into contemporary topic such as collaborative story telling and navigation multiple animation techniques within a single production.
This class will offer students an opportunity to learn Dragonframe, the software program that is an industry standard for stop-motion animation. This is great insight to the process used by professional studio animators. One goal of this course is to empower students to make animations on their own using limited materials. Students learn how to make animations on their smart phones using different applications.
Participants will leave the course with a few souvenirs of their experience:
- A framed piece of art based on the character they develop;
- A 3-D sculpted model of their character and an "animation reel" highlighting three unique approaches to studio animation
This content can easily translate to portfolio materials for college applications. This is a great class for students who are curious about studying art, illustration or animation at the college level.
No previous animation experience required!
John O'Donnell's work can be seen at the following website: www.johnodonnellprojects.com
Click here to read a NYTimes article about his work.
Past Student Artwork